Down to preference.ġ1-Transition Speed: Controls the speed of switching between your two camera modes. I’d highly recommend turning on Freeplay and trying this one out yourself.ĭuring fast-paced games in the upper leagues of Diamond where you’ll be turning back and forth, you may thank yourself for adjusting this one. Squishy prefers 0.45.ġ0- Swivel Speed: This one decides how fast your camera will swivel around your car. Somewhere in the middle of 0.35 to 0.70 is the general use. Too low and your car may just drift off-screen. Turning this one on too high will make your camera move just as much as your car which may cause everything around you to feel like a blur. You’ll be drifting and turning your car around a lot.
I like a -4 personally.ĩ- Stiffness: This controls how hard and precise your camera will follow your car. It’s usually between 90 to 110, so I like to go down the middle at 100.Ĩ- Angle: This decides the default angle your camera will be pointing towards your car.Īgain, mostly down to preference, but this angle is more relevant to choose as your hand-eye coordination depends on it. Since your car will be all over the place in a game of rocket league, you probably want to see as much of it as possible.ħ- Height: Similar to distance, this controls how high your camera will be positioned above your car. I personally like to copy Squishy’s 270 on this one.
Most players keep this at a standard 260 to 290. It may be uncomfortable at first, but it beats having your opponents come out of your blindside to beat you to the ball.Ħ- Distance: This controls how far your camera will be behind your car. I’d personally recommend 110 since it gives you maximum sight. Setting this at somewhere between 100 to 110 would be best. The more you see, the better decisions you’ll make. It brings no advantage and almost all players have it turned off.ĥ- Field of View: Controls how much of the field you see.